CUSTOMER STORIES

Nittedal Historielag brings history to life in Kruttverksdalen

In “Følg matpakka”, visitors explore the history of Nitedals Krudtværk through 11 digital stops along a one-kilometre walk.
Nittedal Historielag
Bilde

The story of the gunpowder works is dramatic, fascinating and exciting, and we hope it will inspire you.

Hero portrettbilde
Jan Alfred Andersson
Chair of Nitedals Krudtværks Venner

Why

Nittedal Historielag

chose Wittario

Stories and tasks on your phone

Learning through movement

Local history where it happened

Builds on the experience from Hakadal verk

Start with a QR code in a browser or app

Background and challenge

Much of the built environment at Nitedals Krudtværk has disappeared. Nittedal Historielag wanted to make its industrial history visible to new generations, particularly young people, in the places where it unfolded.

Experience from an earlier walking game about Hakadal verk provided a starting point for a new experience in Kruttverksdalen.

How

Nittedal Historielag

solved the challenge

Together with Nitedals Krudtværks Venner, Romerike Historielag and Wittario, the historical society developed the walking game “Følg matpakka”.

A story to follow The forgotten packed lunch connects the story of horse handler Jan Fredriksen, his son and the workers at the gunpowder works.
History in the landscape Eleven stops along an approximately one-kilometre route explore working life, local history and safety at the works.
An easy start At Mostuebrua, participants scan the QR code and start the game in their browser or the Wittario app.
Local collaboration The historical societies, the friends of the gunpowder works and Wittario developed the experience with NOK 150,000 in support from Sparebank 1-stiftelsen Jevnaker Lunner Nittedal.

From challenge to solution

The forgotten packed lunch gives participants a connecting thread from one stop to the next.

Along the way, they encounter stories about the people, the work and safety at the gunpowder works.

School groups and other visitors can start independently from the information sign at Mostuebrua.

Why does this work?

The story and tasks give participants a reason to take a closer look at the places along the route.

The landscape gives history lessons a physical setting, even where the buildings no longer stand.

Pupils told Varingen that the walk was exciting and that they discovered something new about the area.

None of the original buildings from that time are still standing, apart from the gunpowder mill itself, but the walking game teaches you about what happened here, of which we can see very little today.

portrettbilde (Hvorfor fungerer dette?)
Per Bjørn Lotherington
Chair of Nittedal Historielag

Results and testimonials

Mayor Rune Winum opened the game on 8 September 2026. The first participants were 50–60 pupils from Nittedal ungdomsskole.

Bringing about collaboration like this across the local community is something we absolutely must continue.

Portrettbilde (Resultater og bekreftelser)
Jan Alfred Andersson
Chair of Nitedals Krudtværks Venner

The pupils highlighted a different kind of school day and new insights into history. The walk is now open to everyone.

Results

50–60 pupils took part in the opening

11 digital stops about the gunpowder works

An approximately one-kilometre walk

Open to everyone with a QR code

Builds on the experience from Hakadal verk

NOK 150,000 in project funding

Competence development over time

After the game about Hakadal verk in 2023, the historical society took its experience forward to Kruttverksdalen. More interactive experiences are planned.

Experience from Hakadal verk
Local history turned into tasks
Collaboration between local partners

Fact box

Industry
Cultural heritage and local history
Number of employees
Not specified – a historical society and volunteer partners
Use case
A digital local history walk
Solution
A walking game with 11 stops in Wittario
Examples of activities
“Følg matpakka” and the walking game about Hakadal verk
Logo faktaboks

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